The Language Update for Sugary Spire: Exhibition Night is now out!
Sugary Spire: Exhibition Night » Devlog
Thank you all for your patience! Sugary Spire: Exhibition Night is now fully playable and translated into three other languages: Spanish, Brazilian Portuguese, and Russian.
Here's all the changes we've made since the last version:
- You can now swap languages on the main menu only.
- Game now attempts to match OS Language by default.
- Game now attempts to match OS Language by default.
- Added Missing Credits
- Updated Banks (New Down To Noise, New Fudge It All)
- Combo time drain is now more consistent with PT's.
- Fixed Slipnslide getting you stuck in solids
- spr_tvHUD_comboFont missing pixels fix
- Fixed Reverb SFX Effect not being properly set
- Fixed Enemy Jump Stomp Looping animation after taunting
- Fixed Breakdance mute not reset on level reset
- Fixed mineshaft_3 to mineshaft_escape3 transition
- jump input buffer is no longer set to 0 when climbing walls.
- There is now Dive/machroll edge snapping
- Point Counter no longer erroneously occasionally bobs
- TV animation fixes
- Point Counter no longer gets subtracted when combo score is added
- Fixed Steamy Secrets not setting cotton state
- Fixed Supertaunt Charge Effect offset
- Added big candle flame easter egg
- DEBUG ONLY: Pressing F11 now saves a screenshot of the game
- Screen Drawing refactored
- This fixes the ghosting when transparent sprite is on top other things
- Letterbox Scale Options
- Mines gem display depth fix
- Small point number depth fix
- You can now open task menu in Tutorial
- Diving no longer breaks blocks below
- Fixed bug where you don't break worm bumps with superjump.
- Climb wall state no longer preserved on slopes.
- Various speedrunner suggested fixes.
- Fixed certain misaligned collisions in levels as well as buggy slopes.
- Fixed tiling errors.
- Added measures to prevent crashes when loading out of range palettes.
- Hitstun will no longer cause held enemy to be offset from player.
- Recolored Fling Frog Effects
- Fixed Disappearing block collisions
- Recolored some visual effects.
- The "Whack-A-Slug" achievement can now be triggered with parries and supertaunts.
- Soundtest Credits fixes...
- Game now has a minimum resolution of 400x225.
- Going below will resize the screen after releasing the mouse.
- Throwing enemies at slopes now has the enemies go up the slope. (PT Parity)
- Previous behavior was to stop enemies getting stuck on slopes. The underlying issue was fixed.
- Unswapped borderless and exclusive fullscreen.
- Fixed savedCottonSolid being cancelled by jump input.
- Added Option to Reset Clothes Progress.
- Added more Effects and Sounds.
- Fixed Cottonwitch Hit Sprite not being shown...
- Proper Werecotton Land Walk sprite imported
- Adjusted Audio Mixing.
- Overhauled Fullscreen Options
- Fixed (?) bug involving being invincible after getting hurt and entering a minecart.
- Fixed Parry animations playing slower than intended.
- Parity: Made Parry in general more accurate to PT
- Fixed Window name not changing in tutorial.
- Mouse Cursor now goes away or changes in specific instances.
- Fixed Respawning conserving movespeed
- Fixed geyser bug involving wallkick fastfall
- Fixed Input resetting in key config menu causing issues
Files
SugarySpireExhibitionNight_V1.3.zip 131 MB
5 days ago
Get Sugary Spire: Exhibition Night
Sugary Spire: Exhibition Night
Featuring Moi! The Painter!
Status | Released |
Author | The Painter |
Genre | Platformer, Action |
Tags | 2D, Cartoon, Fangame, Pixel Art, Pizza Tower, Singleplayer, Speedrun, weird |
Languages | English |
More posts
- Sugary Spire: Exhibition Night V1.3.12 days ago
- Sugary Spire: Exhibition Night V1.2Jan 01, 2025
- Sugary Spire: Exhibition Night V1.1Jan 01, 2025
Comments
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Does anyone on the team actually speak spanish or they just use Google Translate? Like, at least use DeepL, that's a little bit more acceptable, this "spanish" translation is so buns 😭
L rage bait, try again!
There's no ragebait, the translation is bad and that's it. Just because it translates nicely with Google Translate for you it doesn't mean it's flawless, in fact there are a lot of errors on it.
Do YOU speak Spanish?????
and JUST edit the game to fix it!
Yes, I speak spanish, in fact it is quite literally my native language, maldito gringo pelotudo. La traducción de este juego es mala, MUY mala, y que la mejor propuesta que tengas sea "JuSt FiX tHe GaMe By YoUrSeLf" es simplemente tonto. It's like using perfume on a pile of poop. Yes, it now smells nice for me, but it's still poop.
alright hotshot if the translations so bad why dont you show more examples other than minor spelling errors
they copy pt so much even down to the translations
What the fuck do you mean by that?
the translations in pizza tower were bad (not incorrect, but just weird, it felt like they used google translate), and the translations in exhibition night are also bad (actually just incorrectly spelled)
finally, the Sugary Spire is now Wide World Web Ported
СЛАВА РОССИИ
absolutely cinema i can play with none of my language
Absolute Cinema
grr no dutch translation, if the final game doesnt have it i will turn EVIL and you guys will no longer be my friends anymore...
I mean, at the state of the translations right now, it's better that you've got no dutch translation instead of a horrible one like the spanish "translation".
And no persian translation!!!!!!!! (Jk i barely speak persian even tho ik how to)
there are 3 people in the world who speak dutch
its pretty cool
Wow so international!