Sugary Spire: Exhibition Night V1.1
- Resprited and touched up a few Pizzelle animations (mach 2 turn, angry idle, angry walk, a new taunt, the P Rank background, fixed a frame where the D Rank animation had a missing hand)
- Touched up some of the Tutorial to teach the player in a better and more straightforward way
- Fixed a bug where Cottontown's cloud assets were in Crunchy Construction, Crunchy Construction now uses the proper assets for it
- Fixed an oversight with Cottontown's "Thanks, I'll Pass" achievement in which it counted 9 cottonblocks instead of 10, making the achievement a bit easier to do
- Touched up the first minecart section of Sugarshack Mines to hopefully be more straightforward, this likely invalidates past speedruns due to how the room has been changed
- Buffed Sluggies a bit in Sugarshack Mines
- The crouch signs in Sugarshack Mines now have different colors for better visual indication
- "Cobalt Catastrophe" (Mines B) now plays a room later in Sugarshack Mines
- Fixed a bug where Creamthief could get stuck in Sugarshack Mines' escape section
- Fixed a bug where you could softlock yourself in Sugarshack Mines' escape section
- Fixed a softlock in Molasses Swamp where you could get stuck near the Gummy Harry room
- Fixed a bug where the Guardian's intro sound effect would loop over itself if you left and re-entered a room
- Touched up the control binds menu a bit to hopefully be less difficult to use
- Readded highjump and fastfall multibinds for speedrunners
- Nerfed spots for The Big Gnome
- Added "Results!" to soundtest
- Updated secret track names in the soundtest as well as special names for the transformation mixes
- Updated credits to rename a few individuals and add the people who worked on ingame fonts
- Updated Cottontown's "Witch Hunt" Sugarshack Mines' "Whack-A-Slug" achievements to show icons for the enemies you're supposed to kill
- Added a prompt for ||Painter's Mixtape|| to hopefully make it more obvious as to where to use it (it should show once you reenter your save file or when you get it for the first time)
Overall, this is the first (and hopefully final!) patch for Sugary Spire: Exhibition Night. There'll be a translation update sometime in the future where we add Russian, Spanish, and Brazilian Portuguese later down the line, but hopefully this fixes most if not all major issues people had. Thank you all for attending Exhibition Night!
Get Sugary Spire: Exhibition Night
Sugary Spire: Exhibition Night
Featuring Moi! The Painter!
Status | Released |
Author | The Painter |
Genre | Platformer, Action |
Tags | 2D, Cartoon, Fangame, Pixel Art, Pizza Tower, Singleplayer, Speedrun, weird |
Languages | English |
More posts
- Sugary Spire: Exhibition Night V1.25 days ago